This is the complete list of members for osl::game_playing::ComputerPlayer, including all inherited members.
| allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | virtual |
| clone() const =0 | osl::game_playing::ComputerPlayer | pure virtual |
| ComputerPlayer() | osl::game_playing::ComputerPlayer | inline |
| isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | virtual |
| popMove()=0 | osl::game_playing::ComputerPlayer | pure virtual |
| pushMove(Move m)=0 | osl::game_playing::ComputerPlayer | pure virtual |
| selectBestMove(const GameState &, int seconds, int elapsed, int byoyomi)=0 | osl::game_playing::ComputerPlayer | pure virtual |
| setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | virtual |
| setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | virtual |
| speculative_search_allowed | osl::game_playing::ComputerPlayer | protected |
| stopSearchNow() | osl::game_playing::ComputerPlayer | virtual |
| ~ComputerPlayer() | osl::game_playing::ComputerPlayer | virtual |
1.8.4