#include <kingTable.h>
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| enum | { DIM = (8+8+8+8)*3
} |
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| template<osl::Player KingOwner> |
| int | evalOne (const NumEffectState &state) |
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| static void | setUp (const Weights &weights) |
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| static int | eval (const NumEffectState &state) |
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| template<Player KingOwner> |
| static int | evalOne (const NumEffectState &state) |
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Definition at line 1010 of file kingTable.h.
| int osl::eval::ml::EnterKingDefense::eval |
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const NumEffectState & |
state) | |
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static |
template<Player KingOwner>
| static int osl::eval::ml::EnterKingDefense::evalOne |
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const NumEffectState & |
state) | |
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staticprivate |
template<osl::Player KingOwner>
| int osl::eval::ml::EnterKingDefense::evalOne |
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const NumEffectState & |
state) | |
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Definition at line 1984 of file kingTable.cc.
References count, osl::Piece::isEdge(), osl::Piece::isEmpty(), osl::eval::max(), osl::eval::min(), osl::Piece::owner(), osl::PAWN, osl::playerToMul(), osl::Piece::ptype(), osl::Square::squareForBlack(), osl::Square::x(), and osl::Square::y().
| void osl::eval::ml::EnterKingDefense::setUp |
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const Weights & |
weights) | |
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static |
| osl::CArray< int,(8+8+8+8)*3 > osl::eval::ml::EnterKingDefense::table |
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staticprivate |
The documentation for this class was generated from the following files: