#include <cuiClient.h>
|
| | CuiClient (ComputerPlayer *black, ComputerPlayer *white, CsaLogger *l, std::istream &, std::ostream &) |
| |
| | ~CuiClient () |
| |
| void | run (const char *black, const char *white) |
| |
| void | run () |
| |
| volatile int * | stopFlag () |
| |
| | GameManager (ComputerPlayer *black, ComputerPlayer *white, CsaLogger *logger) |
| |
| virtual | ~GameManager () |
| |
| void | load (const char *csa_filename, bool verbose=false) |
| |
| void | setTimeLeft (int black_time, int white_time) |
| |
| void | setByoyomi (int seconds) |
| |
| void | resetLogger (CsaLogger *l) |
| |
| void | setComputerPlayer (Player turn, bool is_computer) |
| |
| bool | isComputer (Player turn) const |
| |
| const search::MoveWithComment | computeMove (int &consumed) |
| |
| int | eval (Player turn, Move m) |
| |
Definition at line 11 of file cuiClient.h.
| osl::game_playing::CuiClient::~CuiClient |
( |
) | |
|
| virtual bool osl::game_playing::CuiClient::readAndProcessCommand |
( |
) | |
|
|
protectedpure virtual |
| void osl::game_playing::CuiClient::run |
( |
const char * |
black, |
|
|
const char * |
white |
|
) |
| |
| void osl::game_playing::CuiClient::run |
( |
) | |
|
| volatile int* osl::game_playing::CuiClient::stopFlag |
( |
) | |
|
|
inline |
| std::istream& osl::game_playing::CuiClient::is |
|
protected |
| std::ostream& osl::game_playing::CuiClient::os |
|
protected |
| volatile int osl::game_playing::CuiClient::stop_by_outside |
|
private |
The documentation for this class was generated from the following files: