#include "osl/search/moveWithComment.h"#include "osl/state/numEffectState.h"#include "osl/move.h"#include "osl/misc/carray.h"#include <boost/scoped_ptr.hpp>

Go to the source code of this file.
Classes | |
| class | osl::game_playing::ComputerPlayer |
| class | osl::game_playing::ComputerPlayerSelectBestMoveInTime |
| class | osl::game_playing::ResignPlayer |
| 常に投了する More... | |
| class | osl::game_playing::RandomPlayer |
| 合法手をランダムに指す More... | |
Namespaces | |
| osl | |
| attackDefense.h | |
| osl::container | |
| 一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
| osl::search | |
| 探索関係 | |
| osl::game_playing | |
| 対局に必要な諸々. | |
Constant Groups | |
| osl | |
| attackDefense.h | |
| osl::container | |
| 一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
| osl::search | |
| 探索関係 | |
| osl::game_playing | |
| 対局に必要な諸々. | |
1.8.4