Classes | |
| class | AttackDefense |
| max(AttackKing, DefenseKing). More... | |
| class | AttackKing |
| 玉の位置*攻撃駒の位置*ptype More... | |
| class | DefenseKing |
| 玉の位置*守備駒の位置*ptype More... | |
| class | KingPieceTable |
| 玉と他の駒の関係を保持 More... | |
| struct | KingPieceValues |
Functions | |
| bool | operator== (const KingPieceTable &l, KingPieceTable &r) |
| bool osl::eval::endgame::operator== | ( | const KingPieceTable & | l, |
| KingPieceTable & | r | ||
| ) |
Definition at line 126 of file kingPieceTable.cc.
References osl::eval::endgame::KingPieceTable::data.
1.8.4