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#include <Noise.h>
Inheritance diagram for Noise:

Generic random number generation using the C rand() function. The quality of the rand() function varies from one OS to another.
by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
Definition at line 18 of file Noise.h.
Public Member Functions | |
| Noise () | |
| Default constructor which seeds the random number generator with the system time. | |
| Noise (unsigned int seed) | |
| Constructor which seeds the random number generator with a given seed. | |
| virtual | ~Noise () |
| Class destructor. | |
| void | setSeed (unsigned int seed=0) |
| Seed the random number generator with a specific seed value. | |
| virtual StkFloat | tick () |
| Return a random number between -1.0 and 1.0 using rand(). | |
| virtual StkFloat * | tick (StkFloat *vector, unsigned int vectorSize) |
| Compute vectorSize outputs and return them in vector. | |
| virtual StkFrames & | tick (StkFrames &frames, unsigned int channel=1) |
| Fill a channel of the StkFrames object with computed outputs. | |
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Constructor which seeds the random number generator with a given seed. If the seed value is zero, the random number generator is seeded with the system time. |
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Seed the random number generator with a specific seed value. If no seed is provided or the seed value is zero, the random number generator is seeded with the current system time. |
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Fill a channel of the StkFrames object with computed outputs.
The Reimplemented from Generator. Reimplemented in SubNoise. |
| The Synthesis ToolKit in C++ (STK) |
| ©1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved. |