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GLboolean uglMesaMakeCurrentContext (UGL_MESA_CONTEXT umc,
GLsizei left, GLsizei top,
GLsizei width, GLsizei height);
Image data is stored in the order of glDrawPixels: row-major order with the lower-left image pixel stored in the first array position (ie. bottom-to-top).
Since the only type initially supported is GL_UNSIGNED_BYTE, if the context is in RGBA mode, each pixel will be stored as a 4-byte RGBA value. If the context is in color indexed mode, each pixel will be stored as a 1-byte value.
If the context's viewport hasn't been initialized yet, it will now be initialized to (0, 0, width, height).
left, top - coordinates in pixels of (left,top) pixel (0,0) in fullscreen mode.
width, height - size of image buffer in pixels, at least 1 else fullscreen dimensions are used (UGL_MESA_DISPLAY_WIDTH and UGL_MESA_DISPLAY_HEIGHT).