| Approximate(double precision, std::vector< IpeVector > &result) const | IpeBezier | |
| BBox() const | IpeBezier | |
| ClosedSpline(int n, const IpeVector *v, std::vector< IpeBezier > &result) | IpeBezier | [static] |
| Distance(const IpeVector &v, double bound) | IpeBezier | |
| Intersects(const IpeLine &l, IpeVector &pt) const (defined in IpeBezier) | IpeBezier | |
| Intersects(const IpeSegment &l, IpeVector &pt) const (defined in IpeBezier) | IpeBezier | |
| IpeBezier() | IpeBezier | [inline] |
| IpeBezier(const IpeVector &p0, const IpeVector &p1, const IpeVector &p2, const IpeVector &p3) | IpeBezier | [inline] |
| iV (defined in IpeBezier) | IpeBezier | |
| Point(double t) const | IpeBezier | |
| QuadBezier(const IpeVector &p0, const IpeVector &p1, const IpeVector &p2) | IpeBezier | [static] |
| Spline(int n, const IpeVector *v, std::vector< IpeBezier > &result) | IpeBezier | [static] |
| Straight(double precision) const | IpeBezier | |
| Subdivide(IpeBezier &l, IpeBezier &r) const | IpeBezier | |