The mapping from the map tile number to the graphic tile number is stored in the file $FREECRAFTHOME/data/ccl/tileset.ccl.
The tiles in the map are numbered from 0 to 0x9DF (2527).
This will I change later.
| 0 | black |
| 1 | blue player color on minimap |
| 2 | yellow player color on minimap |
| 3 | flash red/green attacked building on minimap |
| 12-15 | 4 colors for yellow player |
| 38- 47 | Water color cycle map |
| 48- 56 | Water/Coast color cycle map |
| 104 | Reverse color 1 font |
| 149 | Dark green for hit points |
| 192 | Color 0 font |
| 199 | Color 1 font |
| 200 | Color 2 font |
| 202 | Pulsated red (circle of power) |
| 206 | Color for mana points |
| 208 | red player color on minimap |
| 208-211 | 4 colors for red player |
| 212-215 | 4 colors for blue player |
| 216 | green player color on minimap |
| 216-219 | 4 colors for green player |
| 220 | violett player color on minimap |
| 220-223 | 4 colors for violett player |
| 224 | orange player color on minimap |
| 224-227 | 4 colors for orange player |
| 228 | black player color on minimap |
| 228-231 | 4 colors for black player |
| 232-235 | 4 colors for black player |
| 239 | Color 3 font |
| 240-244 | Water color cycle icons |
| 246 | Reverse color 0 font (white) |
| 247 | neutral on minimap |
| 248 | Gray of icons |
| 249 | red for hit points |
| 250 | Green on minimap |
| 251 | Gold on minimap (yellow) |
| 252 | blink red/yellow on minimap |
| 255 | white player color on minimap |
| 255 | color for view point rectangle |