#ifndef _SCORECHORD_H_
#define _SCORECHORD_H_
#include "scoreElement.h"
#include "position.h"
#include "table.h"
class Note;
class Reference;
class PrScoreEditor;
class ScoreChord : public ScoreElement
{
private:
Table _notes;
public:
ScoreChord();
virtual ~ScoreChord();
virtual void add(Note * note, Position pos, long dur, int dis, bool _no_overlap);
virtual bool isBreak() const;
virtual bool isChord() const;
virtual bool hasNoFlags() const;
virtual void paint(PrScoreEditor * ed, int x=0, int y=0, int style=0);
virtual void print(PrScoreEditor * ed, int x=0, int y=0);
virtual ostream & print(int,ostream&) const;
virtual void flush(const char*) const;
virtual Element * copy() const;
};
#endif
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